The original pitch I have realised is not going to work.
Unreal is all we have available to us to work with. But sadly this is only good if we wanted to make an FPS style thing similar to Unreal. It is not able to produce a racing game, unless we have a LOT of knowledge of the programme. Which we don't. This is an art course.
Other programmes we looked at using were, Havok and Ogre. Again we didnt use these because we had no training in them, the University couldn't provide us with tuition for these and there wasn't enough source online.
Our final programme we looked at was Monolith's Lithtech engine. Codenamed "Jupiter EX," Fear was made in this. They offered it to us at a lower price of something like £5000. Thanks dudes.
So we changed back to Flash. It's simple. Jim has an extensive knowledge of Actionscript 2, and is very able to teach himself the necessary stuff to code these games. Plus, I'm more of a 2D artist than a 3D one anyway. I think we have potential to produce something better this way.
I am thinking I want to make something along the lines of Ferry Halim's collection of Flash games. I want to use high resolution art assets, I feel like most flash games are vectorised, which is great because you can fit more into the space. But I want my games to be relatively simple, but really pretty. We're going to see how far we can push Flash.
